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NoizyDragon's avatar

Have you ever examined the Total Party System? Aside from the layout of their books being somewhat lacking, the game design itself addresses most of the issues you raise here. The magic system is truly different from anything else I’ve ever encountered.

Matt's avatar
3hEdited

Hi Beau, thanks for sharing your wisdom.

Have you landed on some mechanics you like for player characters "creating and growing a town"? Or are you thinking it could it be as simple as a table of cost / time required per settlement category?

I'm keen to have more things the PCs can spend money on. I've tried a carousing system but my players bounced off it pretty quickly after some mishaps.

Separately, there might be a small typo in the second example under your linked Monthly Availability By Price and Population table. My read of the table is a village of 408 would have a 1% chance of being able to buy that 2,000g chalice.

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