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Filip's avatar

Incredible post. I will make a checklist for myself from this.

One thing I am uncertain: the varying numbers of of monsters. I am not sure if making the dungeon as if the party entered it the first time sufficient. Consider the following scenario:

1. Session one, the party approaches the door and listens. The room description "3 goblins are celebrating catching a rat". The party is weak, so they decide to retreat.

2. Session two, the party approaches the door and listens. Are the 3 goblins still celebrating? Probably not, otherwise it's going to be very strange. But are there still exactly 3 goblins? Or maybe now one goblin is sleeping after the feast of eating the rat.

D6 goblins does give additional information that the fixed number doesn't - the bounds of how many goblins can be in the room.

I am actually on the fence on the "set events" in the dungeon. They only work if the party engages with them and if they don't, then it becomes unnatural to have them appear again (never-ending celebration). I would actually prefer D6 (3 on the first time) goblins + a table of events (1. celebrating catching a rat 2. sleeping 3. making rat traps).

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Banana Custard 566788900's avatar

Excellent advice. I think you and Bryce need to do a collab "How to Write an OSR Adventure that does not suck"

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