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Sean Nibert's avatar

Some advice from an old-school AD&D second edition player from the 80s.

I found that giving players a secondary objective helped. Keep everyone involved.

For an important NPC or useful rather, I would hand a chosen person a note with that NPC information and objectives on it and when the moment came, I merely had to look at that person they would catch on and take over.

This worked well for intelligent, complicated monsters as well, allowing the player to choose for the monster and choose for themselves simultaneously .

This was also a great chance for role-playing as a player controlling a monster and their own character at the same time will face complicated choices that affect not only themselves, but the whole party .

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Dave Turner's avatar

One practical thing I like to do is put a three to five word blurb summarizing the NPC right next to their name: Amille Sarsis, Thrill-Seeking Burglar or Ketah Merkton, Religious Laborer. The blurb distills and triggers the prep, almost like a mnemonic. I can fall back on the rest of the template if I get lost. The blurb also provides a handy test for the NPC's design. If the blurb's not memorable, the NPC probably isn't either.

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