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Chibi's avatar

I like Shadowdark here. If I'm spending 10 minutes analyzing a small wall section (this is after walking into the room using a snail pace tier exploration turn), then I only get 16%? Come on. Secret doors can't be THAT well hidden.

This rule keeps being parroted in every retroclone but I wonder if anyone is actually playing it by RAW, where even if the party suspects the door is there and they all search together it's still likely they won't find it. And then most of these doors are just "cold" with no tells or anything!

If there is a secret door in an adventure, I want it to be found. Like you I will re-write the description to add a subtle tell. If they actually interact with the tell then there's a very good chance they'll find it.

I definitely do not want a generic "I search for secret doors" every time they walk into a room like those examples of play either.

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Dustin H's avatar

Minor correction on the Simulacrum entry: passive group perception checks are made using the party's average perception mod, but individual perception checks actually apply double the searcher's mod if it's a positive value. Not sure if that qualifies as "funny business," but it does raise the odds for the types of characters who are likely to spend time searching anyway. (I'm a huge fan of Keith's work on that game!)

Stumbled across your blog a couple of days ago and have been binging since. It's incredibly refreshing to find analyses so honed in on the practical details that matter in actual play and reviews willing to go deep enough to call the bluffs. Feels like I found a bit of a kindred spirit, concerned with the same particulars. Consider yourself favorited!

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