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Phil Tucker's avatar

Thanks for the post, Beau.

What do you think the ratio of a module should be between 'ultra clear DM aid' and 'pleasurable reading experience '?

In Sam's article on The Island, he praises how the module betrays none of the big reveals upfront, has no preamble, and leaves the most exciting rooms for last, even if that makes their ordering obtuse.

Conversely, Bryce Lynch grades with extreme prejudice how scannable and easy to run an adventure is at the table, sometimes positing that the very best modules can be run with little to no prep at all.

Obviously there's tension between the two approaches - or so it seems to me.

So what's your opinion? To what degree should a module be one or the other?

Jonathan's avatar
6dEdited

This is really helpful. I like Yochai’s format in theory but in practice it means almost every locale or dungeon room is 1 page long. I like the hybrid you created where there still is bold key words to follow, but it doesn’t need bullets or excessive white space.

I think an amazing example of “just use paragraphs” is Luke Gearing’s Wolves Upon the Coast. I remember reading Ruislip for the first time and thinking WHOA this is so clean, runnable, and evocative.

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