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Rev's avatar

As someone who is creating a "system" from a mash-up of D&D from old editions and OSR inspired products this is a good list to check off from.

I would add off the top of my head:

What classes can use what specific magic items? If you are pulling from various sources and adding new classes, etc., it will be good to know this beforehand.

How do poisons work?

How does energy (level) drain work?

gebomo3094's avatar

Beau you are a treasure, you know that right?

If you want you could add to the part about persuasion the following: "vs. how charismatic the player in real-life is."

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